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Text Chapter 833 Preliminary Rules

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    Going back in time a little, let us focus on three days ago

    At 0:00 on August 30th, the "Team Personnel Change Application" function of Peak Contest S2 will be closed.

    At the same time, the specific opening time and rules of the s2 "preliminary mode" were also published on the official website of Dream Company on time.

    This night is destined to be a sleepless night

    As midnight approaches, a large number of players are already staying in front of their computers, opening forums and web pages, eagerly awaiting first-hand consultation.

    And when the clock struck midnight and the relevant information was announced, the forum ushered in about three minutes of silenceand then there was an unprecedented outbreak.

    Even though an exclusive discussion area was prepared, and even though the optical brain was involved in filtering and managing posts, in the hour after midnight, the forum still fell into a state of being "exploded".

    Publish it.

    However, Brother Jue didn¡¯t pay attention to this aspect tonight.  He just calmly led his friends on the Hell Front to write two scripts, and then went offline to sleep.

    Becausehe had already anticipated what would happen on the forum, so he simply chose to ignore it.  Anyway, the announcement is on the official website. You can check it again tomorrow. It¡¯s not like it will be gone if you go late, so why join in the fun.

    Therefore, it was not until the morning of the next day, when Feng Bujue came back from his morning exercise and had breakfast that he slowly turned on the computer and read the rules

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    The schedule of this peak competition S2 is divided into three stages, namely "preliminaries", "rematches" and "finals".  The preliminaries are officially called, and the competition format adopts a "completely random" team battle. The overall rules are similar to the practice mode-two five-person teams engage in 4v4 battles.

    The format of the preliminaries will be a points system, with thirty-six games played within fifty days.  The points rule is similar to that of a football league, that is: 3 points for a win.  A tie is worth 1 point, a loss is worth 0 points.

    When you see this, someone will definitely ask, what does "ping" mean?  Let¡¯s first explain how a ¡°tie¡± appears¡­

    Generally speaking, there are three situations that will lead to a tie.

    First, if the members of the two teams "died" or "died at the same time" within a very short time difference (less than or equal to ten seconds), then no matter what the inducement was that led to this result, and no matter which member of the team contributed to this,  As a result, the match will be considered a draw.

    For example: In a certain game, team A has only one person left, and team B has three people left; at this time.  The man from Team A rushed into the middle of the three members of Team B and blew himself up. As a result, four people died one after another in a short period of time. This result can be regarded as a draw.

    But if after the explosion, a member of a certain team survives for more than ten seconds after all members of the enemy team are judged "dead", then, regardless of whether he is still alive at the eleventh second, his team's  All are considered the ¡°winners¡±.

    Secondly, the two teams stayed in the script for a very long time, but they were unable to kill all the enemies.  And it fell into a situation similar to the "three-step cycle" in Chinese chess, that is, a stalemate in which "whoever changes moves first will suffer"

    Under the premise that the above conditions are met, the system will propose a "tie agreement" to the captains of the two teams, if the captains of both teams agree.  This game will end in a draw.  But if one party disagrees, the disagreeing party must take the initiative to "change tactics" to break the deadlock, otherwise it will be judged as a passive game.  In the same way, if both parties disagree.  Then both sides have to "change their tactics."

    Third, although the probability is extremely low, there is still a possibility of a draw which is the case of an atomic bomb.  That is, "both players were simultaneously wiped out by a mass-destructive attack by a third party in the script."  That counts as a draw.

    But to be honest, it may be more difficult to play out of that situation than to win

    ¡­¡­¡­¡­

    So let¡¯s stop talking about the draw here, let¡¯s move on to the competition system.

    As a game, if players are asked to do something on time every day for a period as long as fifty days it will undoubtedly cause psychological pressure and a certain degree of disgust.  Therefore, Dream Company adopted a strategy similar to that used in the S1 preliminaries, using the rule of "playing n games in n days" to allow players to allocate their time relatively freely.

    In the preliminaries of S2, the "unfinished" teams can only play one game in a calendar day.  A game that starts before midnight and continues to the next day will be regarded as played on the "previous day".

    And for ¡°finished¡± teams that have played thirty-six games, the above rule no longer applies.  These teams can play as many games as they want in a day, but they won't get points regardless of whether they win or lose.  However, if they win, they can get?Equal clearance rewards to "Nightmare Difficulty Team Mode".

    Dream Company will add this setting mainly to prevent teams from being unable to complete the match due to "unable to find opponents" before the end of the preliminaries cycle.  For example some teams are still one game away from playing on the last night, and at this time there are not many teams similar to them in the queuing system, and they can't be queued after waiting for a long time In order to avoid this situation, Meng  The company uses reward rules to encourage teams that have "already finished" to stay in the queue and act as opponents for those teams that have "not yet finished".

    ??For the former, this is a sure profit without loss.  Winning you can not only get generous rewards, but also prevent a team that may pose a threat to you in the future from getting points; losing it is nothing more than losing some game time, and you can just play practice matches.  .

    For the latter, no matter whether the team they encounter is a finishing team, they still have to fight for victory, so there is no difference.

    Of course Even so, it is inevitable that some teams will not be able to complete the competition within fifty days due to various reasons.  In this regard, Dream Company has already thought of countermeasures.  After the fifty-day cycle, they will choose a time to give those teams that have played thirty-five games a chance and put these teams together for an extra round.  If the number of these teams is an odd number, then send a gm team to replenish the number (the actual situation later was an even number, so the gm team did not appear).

    ¡°But if you don¡¯t even play thirty-five games in fifty days, then I¡¯m sorry. It seems that your team lacks the ability to finish the game, and you can¡¯t blame others for not entering the semi-finals.

    ¡­¡­¡­¡­

    Next, let¡¯s talk about the ranking method of the competition.

    After all the games in the preliminaries are completed, the system will select the 256 teams with the highest points among the "finishing teams" to enter the semi-finals.

    If the points are the same, the system will look at the "small points", that is, who has more "wins"; if the number of consecutive wins is the same, it will be calculated between the team and the enemy in the valid thirty-six games.  The number of deaths on each side is different; and if even this data is the same the system will calculate the percentage of survival points lost in each place.

    In short, the ranking must be well-founded. If you want to avoid being eliminated with the same score, you must play every game carefully and do every detail well.  Maybe the accumulation of these details can allow your team to edge out others to advance.

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    Next, let¡¯s look at the prizes.

    A total of 256 teams have passed the preliminaries, but only the top 100 teams can receive prizes.

    As for the contents of the prizes, they have been mentioned in the previous article, and they are:

    The top 100 - each member of the team will receive 1,000,000 game coins and a limited edition T-shirt.

    The top fifty - each member of the team will receive random sophisticated equipment*2 corresponding to their level, as well as a 48-hour limited-time opportunity to experience the new version of "Thriller Paradise" "Twilight of the Gods".

    The top five players - the players in the team who are not at full level will be immediately promoted to the full level, and each team member can obtain a piece of perfect level equipment.

    It is worth mentioning that the announcement on August 30th specifically pointed out thatthe prizes in this preliminary round can be "stacked".

    In other words, the top fifty teams, in addition to their own prizes, can also get the prizes of the "top one hundred".  The top five teams can get all the rewards in the above three tiers.

    This arrangement will undoubtedly raise the competition in the preliminaries to a brutal level, and this is exactly what Dream Company wants to see the most.

    Game companies hope that players will give their best in every game. Even those teams that queue up after finishing the game will work hard to suppress the points of other teams that have not finished the game.

    ¡­¡­¡­¡­

    The last thing I want to sayis game time.

    According to the news announced on August 30, the matching system will be opened at 0:00 on September 5 and closed at 0:00 on October 25.  During this period of fifty calendar days, players can join the queue at any time.

    Of course, in the first thirty-six days, all teams can only queue once a day.  If you want to play two games in a row, you can consider queuing up at a time close to midnight, so that after the first game, you can basically play the next day.

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    Overall, these rules are reasonable and basically within Feng Bujue¡¯s expectations.

    In the short term, there isn¡¯t much to plan.  According to Brother Jue's estimation, as long as their Hell Front team plays according to the rhythm of the practice mode, they are sure to enter the semi-finals.

    As for the rules for the rematch, currentlyThe former Dream Company has not announced it yet, but judging from the number of teams that advanced in the preliminaries, it is not difficult to guess that the semi-finals will use an elimination system.

    Feng Bujue speculatesif nothing unexpected happens, the rematch should be four (to determine the top 16) to five (to determine the top eight) rounds.  There is also the possibility of three rounds, but with thirty-two teams entering the finals, the number of people seems to be a bit too much.

    The key to how far Hell Front can go in S2 depends on this rematch This is also the main stage for Feng Bujue to display his analysis and planning skills.

    Under the points-based competition system, the teams that can stay in the semi-finals are by no means ordinary, so the possibility of a strong encounter is extremely high.  If the rematch is really a "one-knockout system" with no way out, then these rounds of competition may be more dangerous and difficult than the final (To be continued) r1071
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