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Text Chapter 1486 Huge imagination space

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    The three creative ideas Xiao Qi came up with were certainly not ordinary ones. They were only worth hundreds of millions of dollars, and he had no interest in getting involved.

    The first creative idea is called "airbnb", the full name is "airbed and breakfast", which is translated into Chinese as "air bed and breakfast".

    Chinese people may not be familiar with the Internet company Air Accommodation, because it basically has no room for development in China, but abroad, especially in Europe and the United States, it is extremely popular.

    This service website, founded in August 2008, is dedicated to providing short-term rental services for travel houses. Users can post or search for house rental information in the place you want to go through the Internet or mobile applications, and then directly  The process of making an online reservation or confirming a reservation.

    It is worth noting that the house rental information for air accommodation is not provided by places like hotels or inns, but that both parties to the lease are individuals.

    For example, you want to travel to Barcelona and want to find a cleaner, cheaper hotel, preferably one that can provide an authentic Barcelona breakfast. It may cost 100 US dollars, but if you change the hotel  If you become an ordinary resident of Barcelona, ??then it is very likely that you can get a better experience than a hotel by spending 50 US dollars.

    On the other hand, if you live in a tourist city but you always have one or two rooms available in your house, then you can post the specific information about the rooms on Air Accommodation and explain what services you will provide.  , and then someone decides to rent your room on certain days. After you confirm that his identity information and bank payment information are correct, you can complete the deal.

    In-flight accommodation maintains its website operations and profits by charging tenants and landlords a certain percentage of the transaction price.

    Through this means of contact.  In-flight accommodation has subverted people's concept of tourist housing, and has therefore developed rapidly, becoming a large-scale service website with a valuation of US$5 billion.

    The second wonderful idea is called "foursquare". Its main function is a social networking site for geographical sharing. Users can share their current location with friends at any time through the foursquare terminal.  And upload your own local instant information, as well as reviews of certain local shops, restaurants, hotels, etc., for others to refer to.

    Yes.

    Unlike the original foursquare launched in 2009, Xiao Qi¡¯s version of foursquare is more commercial.

    The most important thing about the original foursquare was actually an irrelevant model of "share your location and check in to get rewards for badges and titles." So when it developed in 2013, when other competitors appeared, they fell into a huge dilemma.  Dilemma.  There is no business motivation at all.

    Xiao Qi's foursquare is different. It not only allows your circle of friends to see where you are now and the entire process of travel, but can also share your real-time information at any time. You can also learn about the various customs of travel destinations from the perspective of friends.  Favors, choices of hotels, restaurants, and shops can also be very inspiring.

    Put it this way.  Foursquare has a good business entry point, which is tourism promotion peripheral products.  After commercialization in the future, a certain service fee can be charged based on the transaction ratio between customers and merchants.

    The original Foursquare, which only shared geographical locations, was valued at US$1.2 billion in 2013, while Xiao Qi¡¯s Foursquare, which has improved its commercialization several times, is worth US$3 billion less.

    Whether it¡¯s airbnb or foursquare.  Out of respect for the original founder, Xiao Qi did not change its name. However, the third company could no longer use its original name because it already had a prototype.

    This company is called zynga.  Everyone may not be very familiar with its name, but if you mention a game developed by it, everyone will suddenly realize it and say, "Ah, it turns out to be it!"

    This game that everyone is very familiar with is called "Happy Farm", which is called "Happy Farm" in China. It was a classic game that was popular in China among men, women, old and young, and even adults and adults who had to get up in the middle of the night to steal food. They made it.

    "Happy Farm" has also been the best-selling champion game on Facebook for three consecutive years. During its peak period, Zynga alone accounted for 6 of the top ten best-selling games of the year among Facebook users. After Zynga's listing, its highest share price reached 11.5 billion.  The U.S. dollar is the dominant player in the entire gaming industry!

    Zynga was established in the middle of this year, but it only took off after they bought the developer team of "Happy Farm" in 2009. Now they are still figuring out how to develop.

    The name Zynga is the name of the dog in the family of CEO Pincus, and their logo is also an image of this puppy. Xiao Qi doesn¡¯t like it that much, because Zynga currently has no acquisitions.It was necessary, so I simply took their "Happy Farm", "Happy City", "Texas Hold'em", "Coffee World", as well as other companies' "Pet Community", "Bejeweled Blitz", etc., and started a new one.  Start a new online gaming company.

    Among the online social game projects that Hoffman has seen now, there are more than a dozen detailed and interesting games, and he is amazed.

    He is such a keen angel investor, and of course he knows that if these games are circulated on Facebook, MySPCE or even LinkedIn, they will spread at a viral speed and completely trigger a trend of people playing casual games.

    Nowadays, whether you are making a website or a game, the most important thing is the audience size and database.

    If these games were concentrated in one game company, then its audience would be conservatively estimated to be at least 100 million, which is still the minimum!

    Normally speaking, the peak audience of 3.5 billion is definitely not wishful thinking.

    Think about it, how big a market imagination does a game company with a user base of 3.5 billion have?

    And if we go one step further, how big a miracle will the three such creative company ideas that Xiao Qi came up with add up to create?

    Just thinking about it made Hoffman have the urge to yell!  (To be continued)
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