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Related Works: The professional outlook and equipment attributes of "Miracle"

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    The career outlook of "Miracle":

    Different races in Miracle have different optional occupations. Apart from race, they can be divided into the following categories:

    Shield Warrior: Shield Warrior can use a huge shield to resist monster attacks. They have strong defense and are the best MT in the team.

    Berserker: Berserker is the profession with the highest single-shot damage among melee professions. However, Berserker's attack speed is slow and his movement speed is average. He is the main damage outputter of the team.

    Paladins: Paladins are all-rounders on the alliance side. They can use shields for defense and swords to cause damage. They can also use the power of holy light to purify undead creatures and heal their own units.

    Holy Word Priests: Holy Word Priests have the strongest healing spells. They can also resurrect their teammates and add buffs to their teammates. They also have good holy damage skills.

    Shadow Priests: Shadow Priests are the other side of the Holy Light. They absorb the energy of the Shadow and are proficient in mental control and continuous damage output. Although the Shadow Priests can also cast some healing spells, their effects are very average.

    Elemental Mages: Elemental mages are proficient in various elemental magics. They are the strongest firepower output, but once the magic is exhausted, elemental mages become lambs to be slaughtered.

    Arcane Mage: Arcane Mage is proficient in arcane magic and control magic. They can control the rhythm of the battlefield very well and display good strength in PK. Their damage is slightly lower than that of elemental mages.

    Assassin: Assassin is the profession with the fastest melee attacks. He is good at sneaking and stealing. Crazy attacks are a nightmare for all long-range professions. Once they are close, it is difficult for remote professions to escape from the hands of assassins.

    Hunters: Hunters are the only long-range physical damage profession. They walk alone, with beasts, and use the power of beasts to fight for themselves. They are the main damage outputters.

    Warlocks: Warlocks sold their souls to demons and gained some of the demon¡¯s abilities. Warlocks have their own demon pets and are good at curses and debuff spells.

    Druid: Druid is a friend of nature. They are good at communicating with nature, can borrow the power of nature, and master the art of transformation. Like the Paladin, they are also an all-rounder.

    Shaman: Shaman is a unique occupation of the tribe. Shaman is the spiritual leader of the tribe. They are good at communicating with the elements. They are also good at using voodoo skills and healing skills. Each shaman is very powerful.

    The attributes of "Miracle":

    Basic attributes: endurance, intelligence, strength, agility, spirit

    Additional attributes: attack power, spell power, dodge, block, hit, parry, haste, armor

    Hidden attributes: perception, luck

    "Miracle" equipment types:

    ?? Whiteboard level: only the most basic attack or defense attributes, no additional attributes

    Bronze level: Basic attributes +25%, and 1 additional attribute

    Silver level: Basic attributes +35%, and 1-2 additional attributes at the same time

    Gold level: Basic attributes +45%, and 2-3 additional attributes at the same time

    Dark gold level: basic attributes +55%, and 3-4 additional attributes at the same time

    Epic level: Basic attributes +65%, 4 additional attributes, and possibly 1 special attribute

    Legend level: basic attributes +75%, 4 additional attributes, and possibly 2 special attributes

    Suit: Equipment of any level except whiteboard level has a suit. The suit can obtain additional attributes and may obtain powerful skills.

    "Miracle" damage calculation:

    Take the hunter as an example, I won¡¯t talk about the others, it¡¯s too troublesome, you can refer to ¡°World of Warcraft¡±

    Melee damage = (minimum weapon damage * 0.4 * agility - maximum weapon damage * 0.7 * agility) + 0.6 + attack strength

    Remote damage = (minimum weapon damage * 0.6 * agility - maximum weapon damage * 0.9 * agility) + 0.8 + attack strength

    In other words, for a hunter with the same equipment, the melee damage is about 25%-35% lower than the long-range damage. The melee and long-range damage of the assassin is opposite to that of the hunter.

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