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Related to the work, explain some additional attributes.

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    It goes without saying that the basic attributes of the character should go without saying. I would like to explain several additional attributes of the character, namely critical hit, hit, haste, block, parry, and dodge.

    The first is critical hit. Everyone should be very clear about critical hit. The critical hit mentioned in this article refers to the damage value of 150% of the normal attack, 50% is the critical hit damage, and 100% is the basic damage. If there are skills to increase  100% critical hit damage, then the critical hit caused becomes 200%, not 300%. This is consistent with the setting of World of Warcraft.

    Hit, it is necessary to explain this, and some people have raised questions.  The decrease in hit and damage is that the range at level 5 is reduced by 100%, which is doubled, and the range at level 10 is reduced by 1000%, which is ten times.  Of course, the hit will not be 0, but it will reach a lower level.  The basic hit of a character is 90% at level level. It requires stacking hit levels to reach 100%. The highest hit level is 100%, so too many hit levels will overflow.  By analogy, the level 5 difference is 45%. If the hit rating is high enough, it can reach 100%. However, this number is difficult to achieve. It is equivalent to a level 90 hunter who needs 1345 hit rating points to avoid causing damage to the skeleton BOSS.  Missed a truth.

    Rapidity is a universal attribute. Rapidity will increase melee attack speed, long-range attack speed and magic release speed.  Melee attacks are divided into three types: fast, medium, and slow, corresponding to the attack speed of daggers, long swords, and two-handed swords (that is, the size of the weapons). The basic speeds are 1.0 seconds, 1.5 seconds, and 2.5 seconds respectively. Increasing haste can increase the attack power.  Speed, as for the hunter's shooting, the basic attack speed is 1.8 seconds.  The casting time of the magic system is related to the type of magic, so I won¡¯t go into details one by one.

    Blocking can reduce the damage by 70%, and parrying can reduce the damage by 100%, so for defense professions such as shield warriors, these two attributes are very useful. Of course, for melee combat, parrying is also very useful.  However, blocking is only available to professions with shields.

    Dodge can also reduce damage by 100%. The basic value of dodge is 5%. The real dodge rate is related to the agility, talent and skills of the task. At the same time, if the player is more flexible in reality, he will also have some problems with dodge.  Additive.

    Well, that¡¯s it. If there are any shortcomings, I will add them later. You are also welcome to ask questions. I will try my best to explain.

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