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Chapter 223 Groundbreaking Fighting Game

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    Thinking of the cost issue, several bosses suddenly became nervous and did not bother to enter the game to see if it was fun and whether it could sell well. They immediately asked the technicians on the other side to speed up the progress and first check whether Taiyu Technology was used on the new motherboard.  How much memory.  What they feared most was that Taiyu Technology discovered that the piracy problem could not be solved. In a rage, they killed one thousand enemies and injured eight hundred themselves and died side by side with the pirates.  They can use a lot of high-tech on new boards, so that costs will skyrocket, and they will not make any profits, but they will also defeat all pirates.  Yes, if Taiyu Technology itself doesn¡¯t want to make money, then other pirates will definitely not be able to survive.  ¡°However, this will completely offend the global electronics giants. If all countries join forces to boycott, Taiyu Technology will not be able to survive either.  "Everyone believes that Taiyu Technology will not be so stupid, but animals like humans are sometimes irrational.  Who knows that after several years of market tug-of-war, the person at the helm of Taiyu Technology became impatient, suddenly became arrogant, and resorted to stupid tricks?  Many bad ideas are good ideas that look good until they are proven by facts.  After all, the consequences have not yet appeared. The tactic of squeezing out competitors through self-inflicted harm is also an old trick used repeatedly by monopoly groups in various countries. Maybe Taiyu Technology feels that it can do the same?  "256kb!" Two technicians working for different bosses used bright lights to quickly search next to the arcade machine. Then they immediately found the familiar memory manufacturer's logo, and then judged the memory capacity based on the model number engraved on it, and reported in unison.  out.  Two hundred and fifty-six kilobytes?  A group of bosses and other technical staff were stunned.  They don¡¯t think the memory is too big, on the contrary, they think the memory capacity is too small!  The colors of the new game launched by Taiyu Technology this time look so comfortable, and the transition between different colors is also a gradient, which is very natural.  In the previous sixteen-color image quality, due to the lack of intermediate transition color buffers, no matter how hard you racked your brains when coloring, the actual performance could not be changed. The sudden jump from one color to another looked very fake and sudden.  Effect.  But in the opening animation of this game, there are a large number of various colors, and the transition between different colors can be clearly seen from dark to light, and then from light to thick, and it is a natural transition to another color.  This expressiveness is almost the same as the real scenery!  With this kind of color rendering and excellent character and background design, any still image can be described as a realistic oil painting.  The series of pictures is just like watching cartoons on TV. It can even be said to be better and more natural. The characters are clear in priority, the scenery is layered, the colors are shaded, and the expressive power is even better.  ?Compared to the rudimentary games of the past, the revised game graphics are close to TV broadcast level!  This picture quality is several orders of magnitude higher, but it only takes up 256 kilobytes of memory. This is so little that they don't want to believe it.  You should know that a sixty-four-color game developed by the company itself ended up using more than 100 kilobytes of memory.  The picture quality performance in front of us is perfect. Everyone is guessing whether the memory exceeds the megabyte limit, but now the technician reports that only 256 kb is used. Who can believe it?  "Look again! There must be more than that!" A boss became anxious and simply pushed away his subordinates. He lay down next to the unboxed and disemboweled arcade machine and compared it with the latest list of integrated circuits in the world, identifying each integrated circuit one by one.  .  Although the other bosses didn¡¯t do it themselves, they didn¡¯t really believe it.  "Two, five and six kilobytes is certainly not cheap. It costs two hundred and thirty-four US dollars, or more than four hundred Hong Kong dollars. It goes without saying that the cost is definitely higher than before.  But this high is too high.  Everyone is waiting for the boss to review again, and the trial here will not proceed.  Several technicians gathered around, watching the game pause at the casting screen. They felt itchy and did not dare to act arbitrarily. They could only look at several characters over and over again out of boredom, and then a certain technician  Suddenly there was a "huh" sound.  "What's wrong?" The factory was quiet, and everyone was waiting with bated breath for the results. His surprise was obvious, and several bosses couldn't help but turn their heads.  His immediate superior glared at him fiercely, feeling that he had embarrassed himself; several other bosses did not scold him, but just asked strangely.  The technician was glared at by the boss. He was feeling uneasy. Wen Ting glanced at the boss and did not dare to answer.  "If I ask you, just say, what are you watching me do? I'm moaning like a bitch!" His boss glared at him again and said in a rough voice.     "that,This game doesn't seem to be about gunplay" The technician was scolded again, his body shook in fright, and he stammered. "Huh?  "    "Huh?  It seems so!  " Several bosses looked at each other, and then thought about the previous opening animation, which was all about martial artists fighting. At that time, they were all attracted by the exquisite and gorgeous pictures and did not think deeply about it. Looking back now, although there are many that look similar  The explosion scene was actually a move performed by the fighter with his bare hands, and no firearms were used. ¡°I¡¯ll try it!  "A boss became interested, walked over and pushed away the others, took a look at the screen, and then controlled the handle to move the casting box to China. When the casting box moved, the large portrait of the character directly above also followed  Constantly changing, the red dot on the world map in the background soon moved to China, revealing a character who was dressed and even looked like Bruce Lee. As the number one martial arts star in the world, Bruce Lee's appeal is extremely high among the Chinese.  I felt happy and immediately pressed the confirmation button. With a burst of melodious electronic music, the game screen changed from the casting screen to a martial arts hall full of Chinese style. Others couldn't help but gather when they saw the game start.  Come and watch. But the strange thing is that even though he has chosen a character, and the character who looks like he is based on Bruce Lee appears on the screen, he just stands quietly on the left side of the screen, raising his hands from time to time.  He stood up in a defensive posture and sometimes stood still with his hands down. When he raised his hands to make defensive movements, his body would slightly sway from side to side, just like he was doing a great job of pretending to prevent the opponent from catching him in a real fight.  ! This design alone has attracted praise from onlookers. Only such a realistic design can give players a sense of participation in the protagonist's battle. That pilot is indeed extraordinary.  The boss who was playing saw that his hands were still empty and he habitually selected the weapon switch button. However, on the screen, Bruce Lee suddenly threw a few straight punches with his right hand and let out his signature sharp scream: "Ah,  Ta-ta-ta-ta!  "Three consecutive hits! After the fight, he immediately took back his hand and made a parrying action. This, this! Everyone was stunned. This is really not a gun battle game, but a fighting game! They were naturally shocked.  It¡¯s not just for nothing. Because the program development of fighting games is much more difficult than that of gun games! It¡¯s not like Guan Fei is the only one who designs electronic games. It can only be said that he designed the arcade mode and made electronic games more popular.  Games have entered the home and become one of the most important forms of public entertainment. After Taiyu Technology launched Space Invaders, global game manufacturers opened their minds and began to conceive of various game modes. Fighting, the oldest fighting method of mankind.  , naturally became one of the inspirations for game developers. But during the actual development process, they discovered how difficult it is. The difficulty of developing fighting games does not lie in how good the graphics are or how cool the tricks are.  , even the hit determination is not much more difficult than the shooting game. As long as you have the technical level to design Space Invaders, the biggest difficulty lies in the balance and character AI development.  For arcade fighting games, there are definitely not players all the time, and most of the time they are fighting against the computer. Then the computer opponent must be of sufficient level to be able to compete with the player, and there cannot be only one computer opponent.  , you definitely need multiple characters, and each character must have its own characteristics, so that players can have a sense of freshness. With so many characters, they must have their own unique secrets, and they must also grasp the fatal weaknesses that can be defeated by other characters.  The balance is very difficult to design. Several fighting games developed by other game companies have found it difficult to grasp this balance. Basically, if the player knows the weakness of a certain character, he will be able to defeat him with targeted attacks.  As a result, what everyone plays is not a fighting game, but a bug-finding game. As long as the character vulnerability of a game is disclosed, it will be declared that the vitality of the game has been exhausted, and no one will care about it anymore. The second is the AI ??of the computer opponent.  Design is the artificial intelligence program that people talk about. In fact, a computer is a special traditional circuit. If you give it a certain stimulus, it will respond in a certain way. There is no so-called AI at all.  , also?Programmers prepare tree-like condition determinations for different situations.  The simplest example is that in Space Invaders, the space fighter plane controlled by the player fires a cannonball, and the program begins to perform conditional judgment: when the cannonball coincides with the graphic representing the space monster, it means a hit, and the computer turns to another program line to execute the explosion.  , monsters disappear and players gain points.  The same goes for fighting games.  When the character controlled by the player makes a defensive action, the computer opponent has two choices: attack or defend.  In these two choices, the computer will make a judgment based on other sub-conditions: if its own blood volume is less than the opponent's, it will adopt offensive tactics; if its own blood volume is more than the opponent's, it will focus on defense; if its blood volume is equal, it will be random  Choose offense or defense.  All choices made by the computer are set by a behavior tree prepared in advance by the programmer.  Generally speaking, the smarter the computer, the larger and more diverse the behavior tree will be.  The method of determination and execution selection between different conditions involve algorithms.  Different algorithms have different levels of efficiency.  Advanced algorithms can be executed through the most concise calculations to find the conditions closest to the best response, and the load on the processor and memory space is also reduced to the minimum; while simple algorithms mostly adopt an exhaustive method, one item  Compare the items and finally find a condition for execution.  In the fighting games developed by game companies in the past, either the characters were ridiculously strong and directly used methods that the players could not compete with to knock the players down;  This is a problem with the algorithm. It cannot reasonably allocate conditional command lines to keep players fresh and extend the life of the game.  At the same time, the huge condition tree makes the game software too large and takes up a lot of memory space when running, making the processor run slowly.  In severe cases, the game may even freeze completely and become unplayable, and the screen will be displayed frame by frame, just like watching a slideshow, which is intolerable to players.  So what is this fighting game developed by Taiyu Technology like?
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